Process
and Devliverable Examples

For me, a solid working user experience process is the cornerstone of how I approach product design. To outline my steps, I use the framework of Design Thinking, as innovated by UX pioneers like Tim Brown and NN/g.

Though there are many useful methods and solutions that I have been trained in, I use the Jared Spool example that a designer shouldn't use one rigid process to solve their design decisions. Instead, it's encouraged to approach it like a tool belt, loading it up to arm me for the specific and unique problems of the project at hand.

Below are examples of some of the methods I often use, The italics show methods that I have provided examples below.

Methodologies

Design Thinking

User-Centered Design

Lean UX

Agile

Empathise

Enthnography/Shadowing

Bodystorming

Journaling

Interviews

Define

Problem Statements

Competitive Analysis

Space Saturation

Personas Card Sorting

Empathy Mapping

Journey Mapping/Storyboarding

Ideate

Brainstorming/Idea Farming
Brainwalking
Workshops
Ontology/Mind Mapping
Whiteboarding
Sketching
User Flows
Wireflows
Low Fidelity Wireframes
Mid Fidelity Wireframes
High Fidelity Visual/UI Designs

Prototype

Paper prototypes
Low Fidelity
Mid Fidelity
System Prototype
Retro-Testing

Test

Moderated/Unmoderated
Remote/In-Person
Task-Based/Open-Ended

Guerrilla Testing
A/B Testing

Personas

Journey Mapping

Whiteboarding

Sketches

User Flows

Wireflows

Lo-Fi Wireframes

Mid-Fi Wireframes